![]() There is a huge difference between perception and reality when it comes to the effects of botting on the actual economy and inflation. People always purchased items for money in Diablo 2 I know because I sold them, and ladder resets always meant an extra boost to my bank account. I don't think it's going to impact the RMAH as much as people think. I'm crossing my fingers that they'll see the light and introduce a ladder at some point, maybe in the expansion. Robert Kotick said he wants games that can produce millions of dollars in microtransactions every year. There isn't any reason to purchase items in this game except to make your character a bit more stronger for farming, but that's not going to make people play this game for 12 years.Īnd anyone who thinks that that isn't what they want for D3 is misinformed. People farmed items because there was a reason for people to buy those items. Not all of those things were in the game at release, but they all enhanced the replayability factor. It had reasons to make more than one character per class. He seems to think that people will play Diablo 3 for extended amounts of time in order to farm more items to sell to people who are only playing the game to farm more items in order to sell to people who are only playing the game to farm more items.and on and on and on.ĭiablo 2 had PVP. ![]() Diablo 2 was NOT a game built solely around obtaining items for no reason. Jay Wilson is the one who is not remembering Diablo 2 correctly, not the players. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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